Into the Soundscape
Into the Soundscape is a third person Roguelite Rythm Action game.
​
It's a project made in unreal engine 5 and in this project I do mostly level desing because
Trailer
The team
In this project we are 16 people we work 6 month to make this game with 2 world, and in this months we use these programs:
-
Trello
-
G-suite
-
Unreal engine 5
-
Visual graph paper
Level Design
Draft 1
For this project I've create some system to make the room a bit different every time the player enter the room, in this way in sis month we will be able to develop 2 world.
Then I make three draft for each map, in this way we can reduce the number of the maps but the player has the feeling of exploring something new every time.
To make things organized we had to create two different project files:
-one where we put all the variant of the map and the metrics of every object
-the other one where we put all the metrics off all the maps
System Breakdown
The key to make this system work and gameplay efficient was two:
- Make a room that doesn't too much collision
- Don't allow another to a big object to spawn in front a smaller object because the smaller object will not be visible.
Draft
Draft 1
Draft 2
Final Result
In the final result we decide to Modify the hub and make it with a square base, in this way we was able to use the modular in an much cleaner way.