top of page
Screenshot 2024-05-16 105620.png

VAF-Arcade

VAF-Arcade is an endless space invader game where I work as both a game designer and a technical designer. I designed the majority of the mechanics and user experience of the game.
I've worked here for almost 4 years and right now we're keeping our game updated with live ops.
​
We are a team of 9 people, divided in the various figures.
​
We use Discord to communicate, while ClickUp is used for structuring tasks and managing documentation.

UX/UI Showcase

Main menu flow

Purchase flow

How the project work

I joined the project when it was already in progress. I was first introduced to the idea of a space invader living in a pay-to-earn system similar to Axie Infinity. After the first release, we brainstormed and decided to create a more complete game: multiple cells, each with special abilities, versus mode, quests, and an integrated AI system using Convai. This AI system is not only used as a tutorial helper but also as an assistant for the player, listening and responding to commands or performing an action, like opening a menu.

vaf arcade gameplay 2.png

Workflow of design in VAF

Usually, we start with just an idea or, more so, a feature request for catenin to implement such and such, like a quest system or a leveling system. Then we break down how other popular games have implemented their leveling system, in search of all the implicit information we need to include.
Only then do we start thinking about the document, which includes all the technical details for developing that feature, and the UX/UI section, which describes how the interface should look, where each element should be located.

library_hero.jpg

Call 

+39 338 567 0160

Email 

Follow

  • GitHub
  • LinkedIn

©2020 di Platania Francesco. Creato con Wix.com

bottom of page