


Into the Soundscape
Into the Soundscape unfolds as a third-person Roguelite Rhythm Action game.​
It is a project made in Unreal Engine 5, and on this project, I basically focus on the aspect of level design. Since there were quite a lot of designers on board, they allowed me to focus on what I love most as a designer.
Trailer


The team
In this project, we are 16 people. We worked for 6 months to make this game, with 2 worlds. During these months, we have used the following programs:
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Trello
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G-suite
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Unreal engine 5
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Visual graph paper
Level Design
For this project I've create some system to make the room a bit different every time the player enter the room, in this way in sis month we will be able to develop 2 world.
Then I make three different drafts for each map to minimize the amount of maps but, this way, be able to give players this feeling of discovering something new every time.
To keep things tidy, we needed to create two separate project files:
This is where one aggregates every variant of the map, including the metrics of each object. The other one was where we compiled all the metrics from all of the maps.
System Breakdown
The key to making this system function effectively and ensuring efficient gameplay was twofold:
- Design a room with no too much collision
- Do not allow a larger object to appear in front of a smaller one, or the smaller will be hidden.
Draft



Draft 1


Draft 2

Final Result
As a final result, we decided to do the modification on the hub itself, which was designed with a square base. By this way, we can use the modular design much more neatly.

