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Jeremia:Nightfall
Jeremia: Nightfall is a story-driven puzzle in third-person where the player will explore the mind of Jeremia through various puzzles. We designed the mind of Jeremia with torn pieces of memories, in an envelope-like shape of a distorted place. For example, the first level is his backyard but twisted and with places that don't belong to that place, like his middle school.
In the game, he is supposed to solve the puzzles and eliminate weird kinds of slime with his torch, which is called dark matter; otherwise, his mind will collapse.
Trailer
Scope of the project
The goal was to create a wide, storytelling game in which the player would discover the story of Jeremia. We wanted to delve into the chaotic mind of a psychotic who decides to stop taking his medication. Another aspect that was important to develop was a game where there is no direct combat against enemies, but where the player would have to use their supplies in an important manner.

Workflow of Jeremia:Nightfall
In it, I played a dual role of both game programmer and designer, but with a higher bias towards programming. I had to create blueprints and, as a designer, how the feedback in the game works; for instance, what happens when a player receives damage.


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