

Sacred Vendors is a first-person horror-stealth game where the scandal of Los niños robados del franquismo is exposed through the eyes of an hypothetical child striving to escape from a Catholic medical institution.
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Project made in Unreal Engine 5, where in this project, I do:
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Level Design
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Balancing
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3C Design

The team
In this project we are 11 people we work 6 month to make this vertical slice, and in this months we use these programs:
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Trello
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G-suite
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Unreal engine 5
Level Design
This is the level design part: I worked with another level designer to make the first level and alone to make the level tutorial of the game.
Immediately following the flow, we begin to draft the level's construction. Going into the engine beforehand lets us get some reference regarding the player's speed and size. Then we started to work on the actual level, splitting it into two clear floors. We wanted to give players the ability to explore both levels in any order they chose. For this we used locked doors, which forced players to move up and down between the two floors. This was achieved by providing a small corridor that could be entered through an opening grate so as to avoid the player unintentionally ending up in a 'dead-end' while being chased by the enemy.
Flow Chart
This was the first step in our work as we created a legend, and then broke the game down into beats to show the pacing and teach the player how to go through the level. As the first tier of the game progresses, we take a much slower pace to allow the player to become accustomed to the mechanics at their own pace.

Draft


Final Result
This is the finals result; we managed to make a scary and creepy hospital with an attached church. We also try to be as realistic as possible and try to use old furniture because the game is in the 80's. So, we studied furniture and hospitals in that period of time and tried to replicate the feeling.
Church

Hospital

Second floor

Hub

