

VAF-Golf
VAF-Golf is a golf game where the player has to be faster then other 3 people against him. This project was the first multiplayer game so we try to keep it simple without adding ability or any real time action except the golf gameplay.
In this position, I worked as a technical level and gameplay designer and a tester.
we are a team of 9 people divided in the various figures.
We use Discord for communication, while ClickUp helps us stay organized with tasks and documentation.
Gameplay
How the project work
The project consisted of a multi-user golf game in which users could play against each other, gaining points to spend in our marketplace. However, we were also confronted with one very significant limitation from the programmers: absolutely no changes could be introduced to the gameplay. With this in mind, we had to keep things simple but focus on raising the level design and the overall aesthetics of the game.

Workflow of design in VAF-Golf
The company give us the idea and then we re design it to make it suitable for the VAF-Universe, so we create the UX/UI, we then start to work on the maps to make different maps that rotate each game, in this way the player doesn't get bored after a bunch of games. After that step we start to set all the reward and the leader board system. Then we start to test the multiplayer game and start to test and bug fix.
